Zelda: Tears of the Kingdom Player Creates Low-Gravity Vehicle

A clever Zelda : Kingdom of Tears player has discovered an easy way to create vehicles that resist the game’s normal gravity. They were quick to share their findings on social media, just as fans began to suspect that Tears of the Kingdom was lying about the issue of weapon damage.

Link’s new abilities in the latest Zelda game include Ultrahand, an ability that lets players create complex structures and vehicles by gluing together any non-equipment objects they come across in their adventures. Since the game’s release on May 12, the internet has been flooded with clips of stunning Tear of Kingdoms machines, such as the Batmobile, helicopters, and catapults, all built using the Ultrahand.

While many of these creations allowed Link to lift into the air with some impressively complex engineering, it turns out that in The Legend of Zelda : Kingdom Tears, a fairly effective method of extending flight time requires little any resources. As Reddit user TaserBot discovered, attaching two opposing Zonai stabilizers horizontally to the platform creates a low-gravity effect on the resulting object, slowing its descent significantly. They demonstrated their discovery with a short video clip showing them using a pair of stabilizers to effectively turn the Zonai Cart into a heavier glider.

The practical value of this strange interaction is somewhat questionable, especially since the gimbal is one of the heaviest pieces of equipment in Tear of Kingdoms. In other words, putting two of them on the air border is out of the question, at least if the goal is to build a plane. A handful of fans placed in a hovercraft-like system might do the trick, but at the expense of creating another major issue, power consumption; all Zonai units in Tears of the Kingdom have individual power requirements, so on any comparable Fueling six of these devices for an extended period of time is something that is only feasible in the late game.

Still, the discovery has the potential to inform future tear-of-the-kingdom mechanical designs, such as walking mechs and even traditional land vehicles, all of which could benefit from a landing softening mechanism. As for how the effect actually works, Reddit user mengico speculates that the relative stabilizer doesn’t actually affect the hardcoded gravity, but counteracts the acceleration of objects due to gravity. If the theory is accurate, this interaction isn’t a bug, but just an example of the Tears of the Kingdom physics system working exactly as intended.

The Legend of Zelda : Kingdom Tears is now available on Switch.

Leave a Reply