The Last of Us PC Port Gets Hotfix 1.0.1.6 to Address Performance Issues

The Last of Us Part 1 has received a patch for PC aimed at addressing memory and performance issues. Naughty Dog has been working hard to fix the poor state of The Last of Us Part 1, which launched earlier this week, and has now benefited from two patches in just a few days.

We hope The Last of Us Part 1 will prove to be another successful Sony port, especially after being delayed for three weeks due to quality concerns. However, if Steam’s reviews for The Last of Us Part 1 are any guide, those three weeks should probably be three months, with the average rating being mostly negative, with only 38% being positive. Even the positive reviews target the poor port, advising players to let the shaders build before even considering launching the game, otherwise the client will crash every few minutes. Naughty Dog has been quick to acknowledge these glaring issues and has been following through on its promise to fix them, but there is still a lot of work to be done.

New patches focus on memory and performance improvements, as well as improving the tools available to developers to track and identify issues. Naughty Dog has also set up a Known Issues page on its website, which will continue to be updated as The Last of Us Part 1 is fixed. Some of the issues currently being investigated include potential memory leaks, the time it takes shaders to load, and the game refusing to launch despite meeting the minimum requirements. Given the magnitude of these reported issues, it’s no surprise that Naughty Dog has been actively working to correct them.

That said, many people are reluctant to give Naughty Dog any credit because they don’t think the game should have been released in the first place. Fans were concerned about the PC quality of The Last of Us Part 1 earlier this month when Iron Galaxy took part in its development. Unfortunately, Iron Galaxy’s name was tarnished by Batman:’s disastrous port of Arkham Knight, which was slammed by the gaming community for its poor performance and locked 30 frames per second.

But gamers have also been having fun, mostly by making fun of the inexplicable glitches in The Last of Us Part 1. One of the most notorious problems was characters getting progressively wet for the duration of the cutscenes despite no rain or water of any kind.

The Last of Us Part 1 PC v1.0.1.6 Patch Notes:

Reduced PSO cache size to reduce memory requirements and minimize out-of-memory crashes Added additional diagnostics for developer tracking purposes Increased animation stream memory to improve performance during games and movies Fixed startup crashes related to game save files The Last of Us Part 1 is out now on PS5 and PC.

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